Well... as things go, I decided to work on a new core for performance reasons. Both the game and the world designer will benefit from this change. I'm trying different things out to see which will prove more successful and learn something along the way!

I started messing with a different language to see if I could get a better looking GUI for each OS - rather than something that somewhat works under them all the same. Its a bit limiting for the user of said OS anyways, and in the end, it feels strange using a one-size fits all method.

I bought REALbasic several months ago, but only messed around with making a paint program. Ok. not excatly a big feat there, but I learned what REAL was capable of. So I thought... why not try the 2DWD development in it? It provides a great GUI development, and it should be suitable for that type of application right? We'll see soon enough!
I've actually gotten my feet totally submerged into development in REAL with 2DWD. It IS coming along; although slower than I anticipated. Thats quite alright. The code will be there. The app looks nicer IMO, and it right now seems to fit better with the MacOS. Windows and Linux are on hold for now, but I'll try them out very soon!
Along with the changes to the language, I decided to make some tweaks in the WDF format. These are allowing better performance within the game itself. The only real issue now is completing the 2DWD in RB to use the new implementation of the format

Well, that about does it for now. Hopefully in the coming weeks, I'll have a WIP demo for you to see
