It's been online for a few of months now, the last release a few weeks ago. Today I finally added a demo that catches things up

I have a new map, graphics, and some sort of game feel now

I corrected the sword "floating" issue. and did some major amounts of timing corrections. The game should feel smoother now. The timing issues were causing it to perform poorly in various ways. Scrolling was one of them.
You STILL cannot die, but you can kill the enemies. (er... enemy, in this release)
I have yet to add a better way to handle the map drawing and the baddies moving around. I've contemplated various ways of doing this. Right now, its rather inefficient. I loop through ALL the map tiles and all the baddies, perform collision checks and move them around. This works well with smaller maps, but a larger one is havoc on the gameplay! You can see it flicker from trying to keep up at times. I don't like that. PERIOD.
I think I need to revisit the 2DWD project and make some adjustments there as well. Most of the game engine relies on the WDF format I created with that project. That file drives the game. So... I noticed some things I should pay attention to.
1) Organization of resources.
2) Remove the collection concept and change to a grid system.
I really think this one will change the game speed a *lot*. Collisions will be easier as well.
Those are the main things... but they are CORE changes. I may just add in a save style. Then keep the current style and allow a new one. Who knows?
I need more graphics yet. These are good so far, but it gets rather boring seeing the same stuff all the time. I think it needs more color and nature. I mean theres two house styles, and a tree with a fence! Only so much you can do with that. Sure there are the others. I need to get busy on them tho!
That about does it for now! Go grab you a copy and see what you think.
